Jennifer thinks I’m obsessed with playing around with the frames on comics and to a certain extent she’s right. I love how we can produce the illusion of depth and a real sense of scale just through how thick a line is on the page, or by cutting across the frame with a character, or even a part of a character. This, along with managing to add more detail in less time, is why I enjoy drawing comics so much. It’s the techniques you lean by doing, rather than the act of doing, that keep me coming back for more.
Today’s opening panels were a lot of fun to draw. It took me quite a while to put this one together however – I watched the second disc of The Fellowship of the Ring: Special Extended Edition while drawing them, so you can get an idea of how much time went into this just from that. As a result, I don’t expect to be playing around so much with panning shots and other tricks for most of the rest of this story. I just don’t have the time – but if I can work out a way to speed things up a bit, that would be fantastic…
Because I like the panels so much, I threw them into a wallpaper. It’s large enough to sit nicely on a 1080p resolution screen so it should work well for most of you. Even at that size of file, I had to shrink the image to fit so if needs be I think I can go a little larger for wallpapers in the future.
Just click on the image to the right to see the wallpaper at its proper scale, then right-click and save it like you would any other file.
Until next time, enjoy!
Jennifer keeps telling me that I have to work against detail creep but sometimes it is unavoidable. Take the comic I am drawing for today, for example. It would simply not work if there was a small amount of cutlery, pans and so forth flying through the air, so I have to draw a lot of it.
I think there must therefore be two kinds of detail: the good detail, which is necessary for the correct telling of the story, and the extra detail that is good only when you have the time to put that much effort into the artwork. When drawing three daily comics, this extra amount of detail is simply not always possible.
Nevertheless, it was necessary today so I am putting in the effort. Expect the comic to be up in a few hours as a result but to slake your thirsts for adventure right now you can see the sketch by clicking on the small image below. Enjoy!
In case you were wondering where the latest update is, I’m here to show you why it isn’t on the website:
See that? It’s the result of drawing too much. I did two weeks’ worth of All over the house in one day and as a result, I can hardly hold anything in my right hand without a lot of pain. Even my usual daily dose of painkillers (which I take because I have mixed connective tissue disease, not because I’m a pill-popper) just aren’t cutting it.
So, unfortunately, I can’t draw right now. I can type but that’s only because moving my fingers up and down isn’t too strenuous. One of these days I’ll learn to pace myself. Maybe.
Happy new year to all of you. As a celebration of the new year and the fourteenth anniversary of The Life of Nob T. Mouse, I promised to bring you The Wandering Years. If you have been reading the blog before now, you will know that I said these would be coming out as a 24-page comic published at the end of each month. As it stands, that seems like a long time to wait for each update.
I have therefore decided that each 24-page comic will instead be released a page a day, Monday to Friday, with 24 updates per month. This will ensure that we have all the episodes online by the end of the year, which is great from my point of view because it means we’ll be finishing around the time of the fifteenth anniversary.
The first page of part one is now online. Click here to enter The Cavern of Rulshub Yan!